Wat about Sébastien Loeb's Citroen C4?
Well, I guess that's it though lol the France isn't a heavy-hitter in the intl. automarket.
A lot of people like to think that a game running faster means it looks better. Compare NFS: Shift to Forza 3 on 360 and most people will say Forza 3 looks better, even though the interiors in NFS have a slight edge with more detail. But no one is really debating Call of Duty looking better than Alan Wake or Uncharted... Well, at least I'm not.
Well, MGS3 and MGS4 were not multiplatform fyi
that a lot of the guns have RIS rails on them? Could this weapons will be customizable?
They had on TCS, (even though the Enzo actually doesn't have a feature) but is necessary since the real car is so difficult to drive. Keep in mind that car was built with F1 racing solely in mind.
what about the ps3
I bought my G27 for a reason: there is no substitute for a wheel, gearbox and pedals for any racing game, for any system or console. Period.
They should really take their time, it's way too soon to be announcing a sequel. And with F1 2k10, TDU2, NFS Hot Pursuit, and a certain Real Driving Simulator on the way, it's not the best window for a new game.
Tecmo makes Dead or Alive. Sega's AM2 division makes Virtua fighter
Virtua Fighter 5: FS for console?
The fighting engine itself needs an overhaul; it's the same engine that was used in tekken 5, which came out 5 1/2 years ago.
For starters, remove Rage and Bound mode.
Well said.
+bubble
I got mine when it was $600, and since then it has certainly justified itself.
A product is only as expensive as much as it isn't used.
yeah seriously. There's actually some 60 fps test videos on youtube (I don't know how they got them on there) but it's definitely possible.
"Physics are the bread and butter of Forza and I don't expect Gran Turismo to match them but at the same time they can learn from them."
I was open to the opinions of most of this article, but I stopped reading right here.
Ask him what he thinks about Tekken again
@Scotracer
I have tremendous respect for PC racing simulators including iRacing, rFactor and Live4Speed. As it stands they are the most accurate simulators; I know iRacing uses proprietary laser mapping technology for their race tracks and extensive calculations for physical and inertial properties for every part of every car. Not gonna contest that.
GT5 has a lot to live up to, and while it's not perfect, neither are those PC driving sims either. But whe...
No hope for VF5:FS on console I guess...
tekken 6 for ps3 outsold 360 nearly 2:1, same goes for Virtua Figther 5. Actually, I can't think of any fighting games where the 360 outsold the Ps3, except maybe soul calibur
"Nobody has made a REAL driving sim because that would just make the game too hard to play."
That's a pretty illogical statement that I invite you to retract. You're suggesting there's never been an attempt to recreate real driving because it would be too difficult to play in a game.
I suggest you try playing a "simulator," or whatever you like to call the genre, and turning off the driving aids and amateur-level physics.